Written by: Kyle Kontour
Abstract: Thus far, the bulk of effects research on violent video games demonstrates troubling correlations between playing violent video games and increases in (or primers for) aggressive behavior, which suggests that overall, violent video games may be detrimental to society. However, there may be significant weaknesses in this body of research, concerning not only methodological issues such as study design and the ways in which ‘aggression’ or ‘violence’ are conceptualized, but also containing fundamental misunderstandings of games as text, apparatus, or cultural artifact. Because these studies may not have a sophisticated enough understanding of games as objects or gaming as an activity, we must therefore reconsider the conclusions and implications thus far arrived at in this research and look for new ways forward for assessing violence in/and video games.
Keywords Aggression, digital games, game studies, media effects, video games, violence